Creating a .properties file for Update 13!

Hi developers, Here’s all the things you can use and then them explained:

Make a patch.properties file and Place it in the Root of your ZIP in plain text and put this in it:

[Name]
SDKs Mods

[FolderToJar]
minecraft > /

[FolderToResources]
resources > /

[FileToBase]
mod_SdkFps.properties > /
mod_SdkGuns.properties > /
mod_SdkUtility.properties > /


[Incompatibles]
minecolony

[BlockID]
92
96
94
97
98
99
100
101
102

It’s pretty self explanatory
Here are the Tags:
[Name] (to set the name of your mod)
[Incompatibles]


This is a little more complicated:
SDKs Mods is incompatible with minecolony
Now minecolony as of yet doesn't have a properties file - So the name could be anything!
What you need to do is to set this as little as possible whilst still containing the name...

Example:
minecolony_v.023.zip -
tag: minecolony (ok)
tag: MineColony (ok)
tag: MineColony023 (Won't work)

[FolderToJar]
[FileToJar]
[FolderToBin]
[FileToBin]
[FolderToResource]
[FolderToResource]
[FolderToBase]

To use the ones above you’ll have to type the file path relative to the opening of the .zip
you can then use it like this:

[FileToBase]
mod_SdkFps.properties > /SDKsGuns/anotherfolder/Another/

that would send the file:
mod_SdkFps.properties TO %appdata%/.minecraft/SDKsGuns/anotherfolder/Another/

You get the gist!

Tags Coming Soon:
[Version]
[VersionUrl]

What else?

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About tomfromcollege

Hi, I'm Tom, Creator of the Mod manager for Minecraft! View all posts by tomfromcollege

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